This page is for documenting all my major game projects.
This page will give some information about all the games I've been part of so far and a run down of what I was responsible for.
To take a closer look at the images simply click on them.
Game type: Horror
Production time: 10 Weeks
(+1 planning week)
(9th March - 15th May 2026)
Graduation Project
Engine: Unity
Role: Sole developer
My graduation project at Futuregames that I decided to do on my own.
I had a pretty horrible dream many years ago and decided to see if I could visualise it in a game!
I decided to do my own project mostly because I wanted to have a bit more creative freedom, but also because I just really wanted to make a 2D-game.
I wanted to make a Yume Nikki*-esque game since I enjoy those type of games quite a lot.
I also wanted to test my programming abilities a little and get out of my comfortable design-chair.
I had fun making this, even if it was very painful at times when I got seriously stuck trying to coding something or if there was a specific bug that took ages to figure out and fix.
My one regrets about this project is that I did not have the time to visualise the actual beginning of the dream and give the game proper sounds.
(Be it sound effects or music.)
Maybe one day I'll come back to this and give it the sound & music it deserves.
Game type: Immersive Puzzle, Light Horror
Production time: 4 Weeks
(15th Sept - 10th Oct 2025)
Game Project 4
Engine: Unreal Engine 5
Role: Game designer, System designer, Art.
Our fourth Game Project at Futuregames.
In "Something's Off" you play as a house broker who is documenting all the hauntings for removal in houses you're trying to sell.
I took more of a systemic design role this time, my responsibility was to design and make all the anomalies in the game.
I designer 19 out of the 30 anomalies in the game.
The other designers could then implement meshes and sound effects according to their need.
I also helped implementing various sound effects, but they were mostly UI related.
Some of my other responsibilities was all the 2D art in the game.
The other designers would make requests to things they wanted drawn and which I then provided them, with the help of MS Paint or any other art program.