Game type: Card game, Print & Play
Production time: 2½ weeks
(2nd Sept - 20th Sept 2024)
Group Project
A small card game about 2-3 Squirrels and one raccoon competing in a nut-gathering competition.
This was our first assignment at Futuregames.
I created the base of the game which my group and I then could adjust into a fully functioning game.
My other responsibility in this project was drawing all the card(Excluding the back of the cards) and write the text on them.
Game type: Single player, Survival Action.
Production time: 3 Weeks
(28th Oct - 2nd Nov. 2024)
Game Project 1
Role: Game designer, PO.
This was our first Game Project at Futuregames.
In "Knightmare Night" you play as a small Toy Knight who defends their kid from nightmares coming for them at night.
I was the PO for this project, so I held many meetings and wrote many documents about the game and how things were meant to function. (With the other designers of course.)
I was also responsible for the character controller.
Game type: Brawler, Platformer
Production time: 5 Weeks
(20th Jan - 14th Feb 2025)
Game Project 2
Role: Game designer, Narrative, PO.
Our second Game Project at Futuregames.
"It's a fish, Your Majesty!" is about a young fisher caught in a huge misunderstanding with the king.
My main role was the PO, where I made design documents for how the mechanics in the game were supposed to be (With the help of the other designers of course) and I made moodboard for the Sound design/Art department so they knew what we were roughly going for.
I wrote the entire narrative of the game and illustrated all the pages in the story book section.
I was also responsible for character movement.
I made sure the character's movement felt good and that the player's attacks hit the enemy at good range.
Game type: Platformer
Production time: 7 Weeks
(5th May - 20th Jul 2025)
Game Project 3
Role: Game designer, Narrative.
Our third Game Project at Futuregames.
"The Last Branch" is a narrative-driven platformer about the last branch of a god tree navigating a world filled with rot.
My main role in this project was as the Narrative designer.
We wrote the entire premise of the game together.
I wrote all the dialogue of the NPCs in the game and implemented it all.
My other responsibilities in this project were making sure our art department got all the information they needed for how the NPCs and text boxes were supposed to look like.
I also wrote numerous documents detailing how certain game mechanics were supposed to work so that the programmers and artists knew what we were going for.
Game type: Immersive Puzzle, Light Horror
Production time: 4 Weeks
(15th Sept - 10th Oct 2025)
Game Project 4
Role: Game designer, System designer, Art.
Our fourth Game Project at Futuregames.
In "Something's Off" you play as a house broker who is documenting all the hauntings for removal in houses you're trying to sell.
I took more of a systemic design role this time, my responsibility was to design and make all the anomalies in the game.
The other designers could then implement meshes and sound effects according to their need.
Some of my other responsibilities was all the 2D art in the game.
The other designers would make requests to things they wanted drawn and which I tend provided them with the help of MS Paint or any other art program.